           -=================-
        --==*** Supergirl ***==--
           -=================- v1.0a by Toni


Hello everyone. Thanks for downloading my Supergirl. After lots of tweaking, here she is, finally finished. I hope that you'll enjoy her. :)

Despite the similar looks, this version of Supergirl is based on her cartoon incarnation, Kara In-Ze, not Linda Danvers from the comics. If you don't find this Supergirl to be comic-accurate, this is probably why.

This character is compatible with both DOS- and WinMugen.


--==  What's in?  ==--

- Pretty much everything a character needs to have.
- Special winposes against Superman, Wonder Woman, Lex Luthor and Green Lantern John Stewart.


--==  New in v1.0  ==--

- More audible winquotes.
- Air-throw added.
- Rebalanced some of her attacks.
- AI is more willing to use aerial attacks.
- New taunt
- New intro
- Many, many other small fixes here and there.


--==  What's left?  ==--

- Special intro against Batgirl.


   ----====****====----

--==      Movelist      ==--

Supergirl is a 6 button character.

  --==**  Basics

d, u (or any two kicks)         - High-jump
any two punches                 - Fall recovery
f, f                            - Forward Dash
b, b                            - Back Dash

f/b + HP (close) (also in air)  - Throw

S                               - Taunt

d + HK (air only)               - Heel Drop

Holding "f" or "b" while getting up makes Supergirl roll to the specified direction.

Pressing any two punches while guarding a hit will make Supergirl push away her opponent.


  --==**  Specials

d, df, f, P                     - Dash Punch
	Supergirl rushes forward and delivers a hard punch.

d, df, f, P (air only)          - Flying Punch
	Supergirl flies forward with her fists extended.

d, db, b, P                     - Heat Vision
	Basic beam attack from her eyes (3 directions).

f, d, df, K                     - Rise'n'Dive Kick
	Supergirl flies up and delivers a mighty kick from above.

d, df, f, K (air only)          - Dive Kick
	Supergirl delivers a mighty kick from above.

d, db, b, KK (also in air)      - Flight
	Flying constantly drains your power. Requires at least 1/3 powerbar. Reuse the command to stop flying.


  --==**  Specials (Flight mode)

During flight mode, Supergirl has access to all her aerial specials and super, plus

d, db, b, P                     - Heat Vision
	Basic beam attack from her eyes (diagonally downward).


  --==**  Supers (require 1 bar of power)

d, df, f, PP                    - Dash Combo
	Supergirl rushes towards her opponent and attempts a combo which she finishes off with a mighty Heat Vision.

d, df, f, PP (air only)         - Air Rush Combo
	Similar to the "Dash Combo" above, but with lower range.

d, db, b, PP (chargeable)       - Ground Pound
	Supergirl delivers a mighty punch to the ground with devastating results. Hold add least one "P" to delay the punch for massive damage.


   ----====****====----

--==      Credits      ==--


P.o.t.S. for his "greatest hits of character feedback" post, which helped a lot during the making of this char.

DavidGee for the superjump code snippet.

The members of CrusaderCast (formerly CVG United) and Mugen Fighters Guild for beta-testing.

Shulbocka for the idea of making the ground pound super chargeable.

Rina-chan for performing Supergirl's voice.

Volzilla and felideo for providing me with temporary Supergirl voice samples (even though they are now gone from this version of the character, it was a great help, so they still deserve this credit spot).

Femrril for help with coding the winposes.

Alexziq for coding most of the AI.

Ghost for two of the palettes.

Zzyzzyxx for the underground juggle prevention code.