
[Info]
name = "Pheromosa_EX"    
displayname = "Futa Pheromosa" 
versiondate = 01,30,2018    ;start 1/30/18 finish TBD
mugenversion = 1.0          
author = "Nobod && Vorse Raidier"   
;9000,2 protrait by Shadowteam 
;Commissioned by Nobad        
pal.defaults = 1,2,3,4,5,6    
                                  
; Files for the player (in bt)
[Files]
cmd     = Pheromosa_EX.cmd        
cns     = Pheromosa_EX.cns        
st      = Pheromosa_EX.cns        
stcommon = common1.cns      
sprite  = Pheromosa_EX.sff        
anim    = Pheromosa_EX.air        
sound   = Pheromosa_EX.snd           


st1 = States/System.st
st2 = States/Helpers.st
st3 = States/Normal.st
st5 = States/Special.st
st6 = States/Super.st
st7 = FutinahriOLD.cns

pal1=1.act
pal2=2.act
pal3=3.act
pal4=4.act
pal5=5.act
pal6=6.act
pal7=7.act
pal8=8.act
pal9=9.act
pal10=10.act
pal11=11.act
pal12=12.act


; Maps character selection buttons to palette numbers.
;Press button X to select palette 1, etc.
[Palette Keymap]
x = 4 
y = 2 
z = 3
a = 1
b = 5
c = 6
x2 = 7 ;Hold Start and press button X for palette 7, etc.
y2 = 8
z2 = 12
a2 = 10
b2 = 9
c2 = 11

; Arcade mode
;[Arcade]
;intro.storyboard = intro.def
;ending.storyboard = ending.def



;notes

;summon poipole (make this a special)
;summon nihilego (make this a special)
;swift
;uppercut
;kick

;kartana 3,0
;poipole 3,1
;nihilego 3.2
;celesteela 3,3

;Pheromosa is supposed to be a glass cannon it can deliever powerful blows relatively fast but also not take much damage. This includes all projectile and meelee attacks
;the only exception is swift which pheromosa can use indefinetly.

;To get statedef 9000 to work you must have full power and have summoned a minimum of 1 nihilego
;make it so poipole's needle would be able to reach smaller characters

;==================< INITIALIZE >========================================

;Initialize Start Round
[Statedef 5900]
type = S

;==========================================================================

[state 5900, Reset Variables]
type = varrangeset
trigger1 = !roundsexisted && matchno = 1
value = 0
[state 5900, Reset Variables]
type = varrangeset
trigger1 = !roundsexisted && matchno = 1
fvalue = 0

;___________________________________________________________________________

;CUSTOM COMBO / MAX MODE SELECT
[State 5900, Custom Combo / Max Mode Select]
type = VarSet
trigger1 = 1
var(54) = 1
ignoreHitPause = 1
;0 = custom combo
;1 = max mode
;___________________________________________________________________________


[State 5900, Turns Intro]
type = ChangeState
trigger1 = TeamMode = Turns
trigger1 = !RoundsExisted && RoundNo >= 2
value = 6900

[State 5900, Intro Decider]
type = ChangeState
trigger1 = RoundNo = 1
value = 190

[State 5900, End]
type = ChangeState
trigger1 = 1
value = 0

