[Statedef 1000]
type=S
movetype=A
physics=N
poweradd=30
velset=0,0
anim=1000
ctrl=0
sprpriority=2
[State ]
type=Veladd
trigger1=animelemtime(2)<=3
x=-.08
[State ]
type=Statetypeset
trigger1=animelem=4
statetype=A
movetype=A
physics=N
[State ]
type=VelSet
trigger1=animelem=4
x=6
y=-8
[State ]
type=Veladd
trigger1=animelemtime(4)>=0
y=.7
[State ]
type=PlaySnd
trigger1=animelem=4
value=10000,4
volume=255
[State ]
type=Explod
trigger1=animelem=4
anim=10007
sprpriority=20
postype=p1
pos=60,0
bindtime=1
supermove=0
ownpal=1
ontop=1
scale=.5,.5
trans=add
[State ]
type=HitDef
trigger1=animelem=4
attr=S,SA
damage=40,9
animtype=medium
guardflag=MAF
hitflag=MAF
priority=6,Hit
pausetime=15,15
sparkno=s20000
guard.sparkno=s21000
sparkxy=-30,-50
hitsound=s1,4
guardsound=s1,6
ground.type=High
ground.slidetime=30
ground.hittime=31
ground.velocity=-1,0
air.type=High
air.velocity=-1,-3.5
air.hittime=32
fall=0
envshake.time=15
envshake.ampl=-6
envshake.freq=92
envshake.phase=92
[State ]
type=ChangeState
triggerall=animelemtime(3)>=0
trigger1=Vel Y>0&&Pos Y>=0
value=1001
[Statedef 1001]
type=S
movetype=A
physics=N
velset=4,0
anim=1001
ctrl=0
sprpriority=2
[State ]
type=PlaySnd
trigger1=!Time
value=1000,100
volume=255
[State ]
type=PlaySnd
trigger1=!Time
value=10000,10
volume=255
[State ]
type=Helper
trigger1=1
name="eko"
pos=-30-random%50,-5-random%60
postype=p1
stateno=1003
helpertype=normal
keyctrl=0
ownpal=1
size.xscale=.5
size.yscale=.5
ignorehitpause=1
[State ]
type=Hitdef
trigger1=!(Time%10)
attr=S,SA
damage=25,6
animtype=hard
guardflag=MA
pausetime=6,7
sparkxy=-10,-45
sparkno=s20000
guard.sparkno=s21000
hitsound=s1,1
guardsound=s1,6
ground.type=Low
ground.slidetime=20
ground.hittime=21
ground.velocity=-3,-3
air.animtype=Back
air.velocity=-3,-3
air.fall=1
fall=1
envshake.time=7
envshake.ampl=7
[State ]
type=ChangeState
trigger1=Time>=30
value=1002
[Statedef 1002]
type=S
movetype=A
physics=S
anim=1002
sprpriority=2
[State ]
type=Playsnd
trigger1=!Time
value=2,4
[State ]
type=ChangeState
trigger1=!Animtime
value=0
ctrl=1
[Statedef 1003]
type=S
movetype=A
physics=N
anim=10008
sprpriority=5
ctrl=0
velset=0,0
[State ]
type=velset
trigger1=!Time
x=-1-(random%30)*.1
y=-2+(random%40)*.1
[State ]
type=Trans
trigger1=1
trans=add
[State ]
type=AssertSpecial
trigger1=1
flag=noshadow
[State ]
type=AngleDraw
trigger1=1
scale=.5-(Time*.03),.5-(Time*.03)
[State ]
type=Destroyself
trigger1=Time>=15

[Statedef 1050]
type=S
movetype=A
physics=N
poweradd=20
velset=0,0
anim=1050
ctrl=0
sprpriority=2
[State ]
type=Statetypeset
trigger1=animelem=4
statetype=A
movetype=A
physics=N
[State ]
type=Veladd
trigger1=animelemtime(2)<=3
x=-.08
[State ]
type=VelSet
trigger1=animelem=4
x=7
y=-10
[State ]
type=Veladd
trigger1=animelemtime(4)>=0
y=.7
[State ]
type=PlaySnd
trigger1=animelem=4
value=10000,4
volume=255
[State ]
type=PlaySnd
trigger1=animelem=4
value=1001,100
volume=255
[State ]
type=Explod
trigger1=animelem=4
anim=10007
sprpriority=20
postype=p1
pos=60,0
bindtime=1
supermove=0
ownpal=1
ontop=1
scale=.7,.7
trans=add
[State ]
type=HitDef
trigger1=animelem=4
attr=S,SA
damage=45,9
animtype=medium
guardflag=MAF
hitflag=MAF
priority=6,Hit
pausetime=15,15
sparkno=s20000
guard.sparkno=s21000
sparkxy=-30,-50
hitsound=s1,4
guardsound=s1,6
ground.type=High
ground.slidetime=30
ground.hittime=31
ground.velocity=-1,0
air.type=High
air.velocity=-1,-2
air.hittime=32
fall=0
envshake.time=15
envshake.ampl=-6
envshake.freq=92
envshake.phase=92
[State ]
type=ChangeState
triggerall=animelemtime(3)>=0
trigger1=Vel Y>0&&Pos Y>=0
value=1051
[Statedef 1051]
type=S
movetype=A
physics=N
velset=4,0
anim=1001
ctrl=0
sprpriority=2
[State ]
type=PlaySnd
trigger1=!Time
value=1000,100
volume=255
[State ]
type=PlaySnd
trigger1=!Time
value=10000,10
volume=255
[State ]
type=Helper
trigger1=1
name="eko"
pos=-30-random%50,-5-random%60
postype=p1
stateno=1003
helpertype=normal
keyctrl=0
ownpal=1
size.xscale=.5
size.yscale=.5
ignorehitpause=1
[State ]
type=Hitdef
trigger1=!(Time%7)
attr=S,SA
damage=30,8
animtype=hard
guardflag=MA
pausetime=6,7
sparkxy=-10,-45
sparkno=s20000
guard.sparkno=s21000
hitsound=s1,1
guardsound=s1,6
ground.type=Low
ground.slidetime=20
ground.hittime=21
ground.velocity=-6
air.animtype=Back
air.velocity=-6,-4
air.fall=1
fall=1
envshake.time=7
envshake.ampl=7
[State ]
type=ChangeState
trigger1=Time>=30
value=1002

[Statedef 1100]
type=S
movetype=A
physics=S
poweradd=30
velset=0,0
anim=1100
ctrl=0
sprpriority=2
[State ]
type=PlaySnd
trigger1=animelem=4
value=1100,100+random%2
volume=255
[State ]
type=PlaySnd
trigger1=animelem=5
value=10000,11
volume=255
[State ]
type=ReversalDef
trigger1=1
attr=S,ST
reversal.attr=SCA,NA,SA
hitflag=M-
priority=7,hit
pausetime=0,10
sparkno=-1
hitsound=-1
p2facing=1
[State ]
type=BGpalfx
trigger1=enemy,movereversed
add=0,0,0
sinadd=-200,-200,-200,60
time=30
invertall=0
persistent=0
[State ]
type=Helper
trigger1=animelem=5
name="eko"
pos=20,-70
postype=p1
stateno=1101+random%6
helpertype=normal
keyctrl=0
ownpal=1
size.xscale=.5
size.yscale=.5
[State ]
type=ChangeState
trigger1=!Animtime
value=0
ctrl=1
[Statedef 1101]
type=A
movetype=A
physics=N
anim=10009
sprpriority=5
ctrl=0
velset=2.3+random%2,-9
[State ]
type=AssertSpecial
trigger1=1
flag=noshadow
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=14
value=10000,14
volume=255
[State ]
type=veladd
trigger1=animelemtime(13)<=0
y=.5
[State ]
type=veladd
trigger1=animelemtime(13)>=0&&Time<=34
y=-.3
[State ]
type=veladd
trigger1=Time>=35
y=-.05
[State ]
type=HitDef
trigger1=!Time
attr=S,NP
damage=38,6
getpower=31,31
animtype=middle
guardflag=MA
hitflag=MAF
priority=4,Hit
pausetime=0,8
sparkno=s20000
sparkxy=0,0
hitsound=s1,1
guard.sparkno=s21000
guardsound=s1,6
ground.type=High
ground.slidetime=15
ground.hittime=15
ground.velocity=-5
airguard.velocity=-1.9,-.8
air.type=High
air.velocity=-1.4,-3
air.hittime=25
air.fall=1
fall.recover=1
fall.recovertime=25
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Destroyself
trigger1=Time>=130
trigger2=FrontEdgeDist<=-100
[Statedef 1102]
type=A
movetype=A
physics=N
anim=10010
sprpriority=5
ctrl=0
velset=2.3+random%2,-9
[State ]
type=AssertSpecial
trigger1=1
flag=noshadow
ignorehitpause=1
[State ]
type=veladd
trigger1=animelemtime(13)<=0
y=.5
[State ]
type=velset
trigger1=Time>=28
x=1
y=0
[State ]
type=HitDef
trigger1=!Time
attr=S,NP
damage=25,4
getpower=10,10
animtype=middle
guardflag=MA
hitflag=MAFD
priority=4,Hit
pausetime=0,4
sparkno=s20000
sparkxy=0,0
hitsound=s1,1
guard.sparkno=s21000
guardsound=s1,6
ground.type=High
ground.slidetime=15
ground.hittime=15
ground.velocity=-5
airguard.velocity=-1.9,-.8
air.type=High
air.velocity=-1.4,-3
air.hittime=25
air.fall=1
fall.recover=1
fall.recovertime=25
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Destroyself
trigger1=FrontEdgeDist<=-100
[Statedef 1103]
type=A
movetype=A
physics=N
anim=10011
sprpriority=5
ctrl=0
velset=2+random%2,-7.5
[State ]
type=AssertSpecial
trigger1=1
flag=noshadow
ignorehitpause=1
[State ]
type=veladd
trigger1=animelemtime(15)<=0
y=.35
[State ]
type=velset
trigger1=animelem=16
x=0
y=0
[State ]
type=velset
trigger1=animelemtime(16)=7
y=11
[State ]
type=HitDef
trigger1=!Time
attr=S,NP
damage=40,8
getpower=31,31
animtype=hard
guardflag=MA
hitflag=MAFD
priority=4,Hit
pausetime=0,6
sparkno=s20000
sparkxy=0,0
hitsound=s1,1
guard.sparkno=s21000
guardsound=s1,6
ground.type=High
ground.slidetime=20
ground.hittime=20
ground.velocity=-1
airguard.velocity=-1,-.8
air.type=High
air.velocity=-1,2
air.hittime=30
air.fall=1
fall=1
fall.recover=1
fall.recovertime=30
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Changestate
trigger1=vel y>0&&pos y>=0
value=11030
[Statedef 11030]
type=A
movetype=A
physics=N
anim=100110
sprpriority=5
ctrl=0
velset=0,0
[State ]
type=PlaySnd
trigger1=!Time
value=10000,12
volume=255
[State ]
type=Posset
trigger1=1
y=0
[State ]
type=PlaySnd
trigger1=animelemtime(4)=95
value=10000,7
volume=255
[State ]
type=Explod
trigger1=animelemtime(4)=95
anim=10015
sprpriority=20
postype=p1
pos=0,-20
bindtime=1
supermove=0
ownpal=1
ontop=1
scale=.4,.4
trans=add
[State ]
type=Projectile
trigger1=animelem=5
projanim=10016
projremove=1
projremovetime=2
velocity=0,0
hitflag=MAFP
offset=0,0
postype=p1
attr=S,HP
animtype=middle
getpower=0,0
givepower=15,15
damage=80,9
guardflag=MA
pausetime=0,4
sparkno=-1
guard.sparkno=s21000
sparkxy=0,0
hitsound=s10000,8
guardsound=s1,6
ground.type=Low
ground.slidetime=30
ground.hittime=30
ground.velocity=-3,-4
air.velocity=-3,-7
guard.velocity=-2
down.velocity=-3,-5
ground.cornerpush.veloff=0
guard.cornerpush.veloff=0
air.cornerpush.veloff=0
ground.cornerpush.veloff=-2
fall.recover=0
air.fall=1
yaccel=.54
envshake.time=4
envshake.freq=180
envshake.ampl=4
fall.envshake.time=12
fall.envshake.freq=180
fall.envshake.ampl=4
palfx.time=30
palfx.add=40,-70,-200
palfx.sinadd=40,30,0,10
palfx.color=0
palfx.invertall=1
[State ]
type=Destroyself
trigger1=!Animtime
[Statedef 1104]
type=A
movetype=A
physics=N
anim=10012
sprpriority=5
ctrl=0
velset=2.3+random%2,-9
[State ]
type=AssertSpecial
trigger1=1
flag=noshadow
ignorehitpause=1
[State ]
type=veladd
trigger1=1
y=.5
[State ]
type=Changestate
trigger1=vel y>0&&pos y>=0
value=11040
[Statedef 11040]
type=A
movetype=A
physics=N
anim=100120
sprpriority=5
ctrl=0
velset=0,0
[State ]
type=Posset
trigger1=1
y=0
[State ]
type=Changestate
trigger1=Time>=140
value=11041
[Statedef 11041]
type=A
movetype=A
physics=N
anim=100121
sprpriority=5
ctrl=0
velset=0,0
[State ]
type=PlaySnd
trigger1=!Time
value=10000,13
volume=255
[State ]
type=veladd
trigger1=1
y=-.05
[State ]
type=Explod
trigger1=1
anim=10017
sprpriority=-2
postype=p1
pos=0,5
bindtime=1
ownpal=1
vel=-2+random%4,2
scale=.1,.1
trans=add
[State ]
type=Destroyself
trigger1=Time>=150
[Statedef 1105]
type=A
movetype=A
physics=N
anim=10013
sprpriority=5
ctrl=0
velset=1+random%2,-7
[State ]
type=AssertSpecial
trigger1=1
flag=noshadow
ignorehitpause=1
[State ]
type=veladd
trigger1=animelemtime(13)<=0
y=.2
[State ]
type=velset
trigger1=animelem=14
x=0
y=0
[State ]
type=PlaySnd
trigger1=animelem=28
value=10000,7
volume=255
[State ]
type=Explod
trigger1=animelem=28
anim=10015
sprpriority=20
postype=p1
pos=0,-10
bindtime=1
supermove=0
ownpal=1
ontop=1
scale=.4,.4
trans=add
[State ]
type=Projectile
trigger1=animelem=28
projanim=10016
projremove=1
projremovetime=2
velocity=0,0
hitflag=MAFP
offset=0,0
postype=p1
attr=S,HP
animtype=middle
getpower=0,0
givepower=15,15
damage=80,9
guardflag=MA
pausetime=0,4
sparkno=-1
guard.sparkno=s21000
sparkxy=0,0
hitsound=s10000,8
guardsound=s1,6
ground.type=Low
ground.slidetime=30
ground.hittime=30
ground.velocity=-3,-4
air.velocity=-3,-7
guard.velocity=-2
down.velocity=-3,-5
ground.cornerpush.veloff=0
guard.cornerpush.veloff=0
air.cornerpush.veloff=0
ground.cornerpush.veloff=-2
fall.recover=0
air.fall=1
yaccel=.54
envshake.time=4
envshake.freq=180
envshake.ampl=4
fall.envshake.time=12
fall.envshake.freq=180
fall.envshake.ampl=4
palfx.time=30
palfx.add=40,-70,-200
palfx.sinadd=40,30,0,10
palfx.color=0
palfx.invertall=1
[State ]
type=Destroyself
trigger1=!Animtime
[Statedef 1106]
type=A
movetype=A
physics=N
anim=10014
sprpriority=5
ctrl=0
velset=2.3+random%2,-9
[State ]
type=AssertSpecial
trigger1=1
flag=noshadow
ignorehitpause=1
[State ]
type=veladd
trigger1=1
y=.5
[State ]
type=HitDef
trigger1=!Time
attr=S,NP
damage=30,3
getpower=31,31
animtype=middle
guardflag=MA
hitflag=MAF
priority=4,Hit
pausetime=0,6
sparkno=s20000
sparkxy=0,0
hitsound=s1,1
guard.sparkno=s21000
guardsound=s1,6
ground.type=High
ground.slidetime=15
ground.hittime=15
ground.velocity=-5
airguard.velocity=-1.9,-.8
air.type=High
air.velocity=-1.4,-3
air.hittime=25
air.fall=1
fall.recover=1
fall.recovertime=25
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Changestate
trigger1=vel y>0&&pos y>=0
value=11060
[Statedef 11060]
type=A
movetype=A
physics=N
anim=100140
sprpriority=5
ctrl=0
velset=0,0
[State ]
type=Posset
trigger1=1
y=0
[State ]
type=Velset
trigger1=!Time
x=.2
[State ]
type=Velset
trigger1=animelem=4
x=3
[State ]
type=PlaySnd
trigger1=animelem=4
value=10000,9
volume=255
[State ]
type=HitDef
trigger1=!Time
attr=S,NP
damage=70,12
getpower=26,26
animtype=hard
guardflag=MA
hitflag=MAFD
priority=4,Hit
pausetime=0,6
sparkno=s20000
sparkxy=-15,0
hitsound=s1,1
guard.sparkno=s21000
guardsound=s1,6
ground.type=trip
ground.slidetime=25
ground.hittime=25
ground.velocity=-4,-2
airguard.velocity=-1.5,-1
air.type=High
air.velocity=-1,-2
air.hittime=25
air.fall=1
fall.recover=1
fall.recovertime=40
ground.cornerpush.veloff=0
air.cornerpush.veloff=0
down.cornerpush.veloff=0
guard.cornerpush.veloff=0
airguard.cornerpush.veloff=0
[State ]
type=Destroyself
trigger1=FrontEdgeDist<=-100

[Statedef 1200]
type=S
movetype=A
physics=N
poweradd=50
velset=0,0
anim=1200
ctrl=0
sprpriority=2
[State ]
type=VelSet
trigger1=animelem=4
x=2.5
y=-5.5
[State ]
type=Statetypeset
trigger1=animelem=4
statetype=A
movetype=A
physics=N
[State ]
type=veladd
trigger1=animelemtime(6)>=4
y=.66
[State ]
type=PlaySnd
trigger1=animelem=4
value=10000,4
volume=-100
[State ]
type=PlaySnd
trigger1=animelem=4
value=10000,15
volume=-200
[State ]
type=PlaySnd
trigger1=animelem=7
value=10000,15
volume=-200
freqmul=1.01
[State ]
type=PlaySnd
trigger1=animelem=8
value=1200,100+random%4
volume=255
[State ]
type=Explod
trigger1=animelem=4
anim=10018
sprpriority=20
postype=p1
pos=50,-90
bindtime=7
supermove=0
ownpal=1
scale=.5,.5
trans=add
[State ]
type=Explod
trigger1=animelem=7
anim=10019
sprpriority=20
postype=p1
pos=10,-60
bindtime=1
supermove=0
ownpal=1
scale=.5,.5
trans=add
[State ]
type=HitDef
trigger1=!Time
attr=S,SA
damage=40,6
animtype=hard
guardflag=MA
hitflag=MAF
priority=4,Hit
pausetime=6,8
sparkno=s20050
guard.sparkno=s21000
sparkxy=-20,-85
hitsound=s1,8
guardsound=s1,6
ground.type=High
ground.slidetime=30
ground.hittime=31
ground.velocity=-2.5,-8
air.type=High
air.velocity=-2.5,-8
air.hittime=32
getpower=20,6
givepower=35,10
fall=1
air.fall=1
fall.recover=1
fall.recovertime=30
envshake.time=15
envshake.ampl=-6
envshake.freq=92
envshake.phase=92
[State ]
type=HitDef
trigger1=animelem=8
attr=S,SA
damage=70,11
animtype=hard
guardflag=M
hitflag=MAF
priority=4,Hit
pausetime=20,13
sparkno=s20050
guard.sparkno=s21000
sparkxy=-20,-70
hitsound=s1,8
guardsound=s1,6
ground.type=High
ground.slidetime=20
ground.hittime=21
ground.velocity=-6,20
air.type=High
air.velocity=-6,20
air.hittime=22
fall.xvelocity=-6
fall.yvelocity=20
fall=1
envshake.time=30
envshake.ampl=-12
envshake.freq=140
envshake.phase=180
[State ]
type=PlaySnd
triggerall=animelemtime(8)>=0
trigger1=movehit=1
value=10000,16
persistent=0
volume=255
freqmul=1.1+((random%2)*.1)
ignorehitpause=1
[State ]
type=Changestate
trigger1=vel y>0&&pos y>=0&&statetype=A
value=1201
[Statedef 1201]
type=S
movetype=A
physics=N
velset=0,0
anim=1201
ctrl=0
sprpriority=2
[State ]
type=Posset
trigger1=1
y=0
[State ]
type=Changestate
trigger1=!Animtime
value=0
ctrl=1

[Statedef 1250]
type=S
movetype=A
physics=N
poweradd=30
velset=0,0
anim=1250
ctrl=0
sprpriority=2
[State ]
type=VelSet
trigger1=animelem=4
x=2.5
y=-5.5
[State ]
type=Statetypeset
trigger1=animelem=4
statetype=A
movetype=A
physics=N
[State ]
type=veladd
trigger1=animelemtime(12)>=4
y=.66
[State ]
type=PlaySnd
trigger1=animelem=4
value=10000,4
volume=-100
[State ]
type=PlaySnd
trigger1=animelem=4||animelem=6||animelem=8||animelem=10
value=10000,15
volume=-200
[State ]
type=PlaySnd
trigger1=animelem=14
value=10000,15
volume=-200
freqmul=1.01
[State ]
type=PlaySnd
trigger1=animelem=14
value=1200,100+random%4
volume=255
[State ]
type=Explod
trigger1=animelem=4
anim=10020
sprpriority=20
postype=p1
pos=40,-110
bindtime=10
supermove=0
ownpal=1
scale=.5,.5
trans=add
[State ]
type=Explod
trigger1=animelem=11
anim=10021
sprpriority=20
postype=p1
pos=40,-110
bindtime=-1
supermove=0
ownpal=1
scale=.5,.5
trans=add
[State ]
type=Explod
trigger1=animelem=14
anim=10019
sprpriority=20
postype=p1
pos=10,-60
bindtime=1
supermove=0
ownpal=1
scale=.5,.5
trans=add
[State ]
type=HitDef
trigger1=animelem=5
trigger2=animelem=7
trigger3=animelem=9
trigger4=animelem=11
attr=S,SA
damage=20,6
animtype=hard
guardflag=MA
hitflag=MAF
priority=4,Hit
pausetime=0,3
sparkno=s20050
guard.sparkno=s21000
sparkxy=-20,-85
hitsound=s1,8
guardsound=s1,6
ground.type=High
ground.slidetime=15
ground.hittime=16
ground.velocity=-3.7,-11
air.type=High
air.velocity=-3.7,-11
air.hittime=15
getpower=10,3
givepower=25,5
fall=1
air.fall=1
fall.recover=1
fall.recovertime=30
envshake.time=15
envshake.ampl=-6
envshake.freq=92
envshake.phase=92
[State ]
type=HitDef
trigger1=animelem=14
attr=S,SA
damage=50,11
animtype=hard
guardflag=M
hitflag=MAF
priority=4,Hit
pausetime=15,8
sparkno=s20050
guard.sparkno=s21000
sparkxy=-20,-70
hitsound=s1,8
guardsound=s1,6
ground.type=High
ground.slidetime=20
ground.hittime=21
ground.velocity=-6,20
air.type=High
air.velocity=-6,20
air.hittime=22
fall.xvelocity=-6
fall.yvelocity=20
fall=1
envshake.time=30
envshake.ampl=-12
envshake.freq=140
envshake.phase=180
[State ]
type=PlaySnd
triggerall=animelemtime(14)>=0
trigger1=movehit=1
value=10000,16
persistent=0
volume=255
freqmul=1.1+((random%2)*.1)
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=animelemtime(14)>=0
trigger1=movehit=1
value=10000,17
persistent=0
volume=255
freqmul=1.1+((random%2)*.1)
ignorehitpause=1
[State ]
type=Changestate
trigger1=vel y>0&&pos y>=0&&statetype=A
value=1201

[Statedef 1300]
type=S
movetype=A
physics=S
poweradd=35
velset=0,0
anim=1300
ctrl=0
sprpriority=2
[State ]
type=Explod
trigger1=!Time
anim=1301
id=1300
sprpriority=4
postype=p1
pos=0,0
bindtime=-1
ownpal=1
scale=.5,.5
removeongethit=1
[State ]
type=Explod
trigger1=!Time
anim=10022
id=1300
sprpriority=3
postype=p1
pos=0,0
bindtime=-1
ownpal=1
scale=.5,.5
removeongethit=1
[State ]
type=PlaySnd
trigger1=animelem=5
value=1300,100+random%2
volume=255
[State ]
type=Helper
trigger1=animelem=5
name="bane"
pos=5,-35
postype=p1
id=1300
stateno=1301
helpertype=normal
keyctrl=0
ownpal=1
size.xscale=.5
size.yscale=.5
[State ]
type=ChangeState
trigger1=!Animtime
value=0
ctrl=1
[Statedef 1301]
type=S
movetype=A
physics=N
anim=10023
sprpriority=5
ctrl=0
velset=0,0
[State ]
type=bindtoroot
trigger1=1
pos=5,-35
[State ]
type=AssertSpecial
trigger1=1
flag=noshadow
[State ]
type=AfterImage

trigger1=!Time
time=-1
length=5
palbright=0,0,0
palcontrast=150,150,150
palmul=.75,.75,.75
timegap=1
framegap=1
trans=add
[State ]
type=PlaySnd
trigger1=!Time
value=10000,18
volume=255
[State ]
type=HitDef
trigger1=!Time
attr=S,NA
animtype=hard
damage=100,8
sprpriority=5
priority=6,Hit
getpower=50,50
guardflag=MA
pausetime=0,20
sparkno=s20000
guard.sparkno=s21000
sparkxy=-10,-23
hitsound=s1,4
guardsound=s1,6
ground.type=low
ground.slidetime=30
ground.hittime=30
ground.velocity=10
air.velocity=3,1
[State ]
type=Destroyself
trigger1=!Animtime
trigger2=root,stateno!=1300

[Statedef 1350]
type=S
movetype=A
physics=S
poweradd=35
velset=0,0
anim=1300
ctrl=0
sprpriority=2
[State ]
type=Explod
trigger1=!Time
anim=1301
id=1300
sprpriority=4
postype=p1
pos=0,0
bindtime=-1
ownpal=1
scale=.5,.5
removeongethit=1
[State ]
type=Explod
trigger1=!Time
anim=10022
id=1300
sprpriority=3
postype=p1
pos=0,0
bindtime=-1
ownpal=1
scale=.5,.5
removeongethit=1
[State ]
type=PlaySnd
trigger1=animelem=5
value=1300,100+random%2
volume=255
[State ]
type=Helper
trigger1=animelem=5
name="bane"
pos=5,-35
postype=p1
id=1350
stateno=1351
helpertype=normal
keyctrl=0
ownpal=1
size.xscale=.5
size.yscale=.5
[State ]
type=ChangeState
trigger1=!Animtime
value=0
ctrl=1
[Statedef 1351]
type=S
movetype=A
physics=N
anim=10024
sprpriority=5
ctrl=0
velset=0,0
[State ]
type=bindtoroot
trigger1=1
pos=16,-40
[State ]
type=AssertSpecial
trigger1=1
flag=noshadow
[State ]
type=AfterImage

trigger1=!Time
time=-1
length=5
palbright=0,0,0
palcontrast=150,150,150
palmul=.75,.75,.75
timegap=1
framegap=1
trans=add
[State ]
type=PlaySnd
trigger1=!Time
value=10000,18
volume=255
[State ]
type=HitDef
trigger1=!Time
attr=S,NA
animtype=hard
damage=100,8
sprpriority=5
priority=6,Hit
getpower=50,50
guardflag=MA
pausetime=0,20
sparkno=s20000
guard.sparkno=s21000
sparkxy=-10,-23
hitsound=s1,4
guardsound=s1,6
ground.type=low
ground.slidetime=31
ground.hittime=31
ground.velocity=10
air.velocity=4.5,7
[State ]
type=Destroyself
trigger1=!Animtime
trigger2=root,stateno!=1350