[Statedef 200]
type=S
movetype=A
physics=S
ctrl=0
velset=0,0
juggle=1
anim=200
poweradd=5
sprpriority=2
[State ]
type=PlaySnd
trigger1=!Time&&random>=499
value=200,100+random%2
channel=1
[State ]
type=PlaySnd
trigger1=!Time
value=0,0
[State ]
type=HitDef
trigger1=!Time
attr=S,NA
damage=29,2
getpower=32,32
animtype=Light
guardflag=MA
hitflag=MAF
priority=3,Hit
pausetime=10,10
sparkno=s20000
sparkxy=-8,-10
hitsound=s1,0
guard.sparkno=s21000
guardsound=s1,6
ground.type=High
ground.slidetime=17
ground.hittime=17
ground.velocity=-3.5
airguard.velocity=-2.1,-.8
air.type=High
air.velocity=-2.4,-3
air.hittime=14
air.fall=1
fall.recover=1
fall.recovertime=22
[State ]
type=ChangeState
trigger1=!AnimTime
value=0
ctrl=1
[Statedef 210]
type=S
movetype=A
physics=S
juggle=1
ctrl=0
velset=0,0
anim=210
poweradd=10
sprpriority=2
[State ]
type=PlaySnd
trigger1=AnimElem=4&&random>=499
value=210,100+random%3
[State ]
type=PlaySnd
trigger1=AnimElem=4
value=0,1
[State ]
type=Helper
trigger1=animelem=4
name="eko"
pos=30,-50
postype=p1
stateno=211
id=211
helpertype=normal
keyctrl=0
ownpal=1
size.xscale=.5
size.yscale=.5
[State ]
type=ChangeState
trigger1=!AnimTime
value=0
ctrl=1
[Statedef 211]
type=A
movetype=A
physics=N
anim=211
sprpriority=5
ctrl=0
velset=5.3+random%2,-6
[State ]
type=Trans
trigger1=1
trans=addalpha
alpha=210,50
ignorehitpause=1
[State ]
type=veladd
trigger1=1
y=.6
[State ]
type=AngleDraw
trigger1=1
scale=1,1
[State ]
type=AngleAdd
trigger1=1
value=-10
[State ]
type=Hitoverride
trigger1=1
time=-1
attr=SCA,AA,AP,AT
slot=0
stateno=212
[State ]
type=HitDef
trigger1=!Time
attr=S,NP
damage=38,3
getpower=31,31
animtype=middle
guardflag=MA
hitflag=MAF
priority=4,Hit
pausetime=0,8
sparkno=s20000
sparkxy=0,0
hitsound=s1,1
guard.sparkno=s21000
guardsound=s1,6
ground.type=High
ground.slidetime=15
ground.hittime=15
ground.velocity=-5
airguard.velocity=-1.9,-.8
air.type=High
air.velocity=-1.4,-3
air.hittime=25
air.fall=1
fall.recover=1
fall.recovertime=25
p1stateno=212
[State ]
type=Changestate
trigger1=vel y>0&&pos y>=-5
value=213
[Statedef 212]
type=A
movetype=A
physics=N
anim=211
sprpriority=5
ctrl=0
velset=-1-random%2*.5,-3
[State ]
type=Trans
trigger1=1
trans=addalpha
alpha=210,50
ignorehitpause=1
[State ]
type=veladd
trigger1=1
y=.3
[State ]
type=Changestate
trigger1=vel y>0&&pos y>=-5
value=213
[Statedef 213]
type=S
movetype=A
physics=N
anim=211
sprpriority=5
ctrl=0
velset=0,0
[State ]
type=Posset
trigger1=1
y=0
[State ]
type=Trans
trigger1=Time<15
trans=addalpha
alpha=210,50
ignorehitpause=1
[State ]
type=Trans
trigger1=Time>=15
trans=addalpha
alpha=256-(Time-15)*6,256-(Time-15)*6
[State ]
type=AssertSpecial
trigger1=1
flag=noshadow
ignorehitpause=1
[State ]
type=AngleAdd
trigger1=1
value=0
[State ]
type=Angleset
trigger1=1
value=0
[State ]
type=AngleDraw
trigger1=Time<15
scale=1.0,.45
ignorehitpause=1
[State ]
type=AngleDraw
trigger1=Time>=15
scale=1.0-(Time-15)*.025,.45-(Time-15)*.01
ignorehitpause=1
[State ]
type=Destroyself
trigger1=Time>=46
[Statedef 220]
type=S
movetype=A
physics=S
juggle=3
ctrl=0
velset=0,0
anim=220
poweradd=5
sprpriority=2
[State ]
type=PlaySnd
trigger1=AnimElem=4&&random>=499
value=220,100+random%2
[State ]
type=PlaySnd
trigger1=AnimElem=4
value=0,2
[State ]
type=HitDef
trigger1=animelem=3
attr=S,NA
damage=20,4
getpower=21,21
animtype=mid
guardflag=M
hitflag=MAF
priority=4,Hit
pausetime=13,13
sparkno=s20000
sparkxy=-30,-40
hitsound=s1,3
guard.sparkno=s21000
guardsound=s1,6
ground.type=High
ground.slidetime=15
ground.hittime=15
ground.velocity=0
airguard.velocity=-.5,-3
air.type=High
air.velocity=0,-2.5
air.hittime=20
air.fall=1
fall.recover=1
fall.recovertime=20
[State ]
type=Hitdef
trigger1=animelem=4
attr=S,NA
hitflag=MAF
guardflag=MA
animtype=up
air.animtype=up
fall.animtype=up
ground.type=high
air.type=high
damage=50,5
getpower=30,30
givepower=20,0
pausetime=10,10
guard.pausetime=10,10
sparkno=s20000
guard.sparkno=s21000
hitsound=s1,3
guardsound=s1,6
sparkxy=-10,-80-(p2statetype=A)*80
ground.hittime=13
ground.slidetime=13
guard.hittime=13
air.hittime=30
guard.ctrltime=13
airguard.ctrltime=13
ground.velocity=0,-10.7
guard.velocity=-4
air.velocity=0,-10.7
airguard.velocity=-2,-3
fall=1
air.fall=1
envshake.time=10
envshake.ampl=-10
[State ]
type=ChangeState
trigger1=!AnimTime
value=0
ctrl=1
[Statedef 230]
type=S
movetype=A
physics=S
juggle=2
ctrl=0
velset=0,0
anim=230
poweradd=10
sprpriority=2
[State ]
type=PlaySnd
trigger1=AnimElem=7
value=0,3
[State ]
type=velset
trigger1=animelem=7
x=8
[State ]
type=PlaySnd
trigger1=animelem=7
value=230,100+random%2
volume=255
[State ]
type=HitDef
trigger1=!Time
attr=S,NA
damage=80,8
getpower=47,47
animtype=hard
guardflag=MA
hitflag=MAF
priority=7,Hit
pausetime=13,9
sparkno=s20000
sparkxy=-20,-50
hitsound=s1,4
guard.sparkno=s21000
guardsound=s1,6
ground.type=High
ground.slidetime=30
ground.hittime=30
ground.velocity=-8,-5
airguard.velocity=-5,-7
air.type=High
air.velocity=-5,-7
air.hittime=31
fall=1
air.fall=1
fall.recover=1
fall.recovertime=31
envshake.time=10
envshake.ampl=-10
[State ]
type=ChangeState
trigger1=!AnimTime
value=0
ctrl=1

[Statedef 400]
type=C
movetype=A
physics=C
juggle=1
ctrl=0
anim=400
poweradd=5
sprpriority=2
[State ]
type=PlaySnd
trigger1=!Time&&random>=499
value=400,100+random%2
[State ]
type=PlaySnd
trigger1=!Time
value=0,0
[State ]
type=HitDef
trigger1=!Time
attr=C,NA
damage=25,5
getpower=12,12
animtype=Light
guardflag=MA
hitflag=MAF
priority=3,Hit
pausetime=9,9
sparkno=s20000
sparkxy=-9,-20
hitsound=s1,0
guard.sparkno=s21000
guardsound=s1,6
ground.type=High
ground.slidetime=15
ground.hittime=15
ground.velocity=-6
airguard.velocity=-2.3,-.8
air.type=High
air.velocity=-1.8,-3
air.hittime=22
air.fall=1
fall.recover=1
fall.recovertime=22
[State ]
type=ChangeState
trigger1=!AnimTime
value=11
ctrl=1
[Statedef 410]
type=C
movetype=A
physics=C
juggle=1
ctrl=0
anim=410
poweradd=10
sprpriority=2
[State ]
type=velset
trigger1=animelemtime(2)>=3&&animelemtime(8)<=0
x=3
[State ]
type=veladd
trigger1=animelemtime(8)>=0&&animelemtime(9)<=0
x=-.8
[State ]
type=PlaySnd
trigger1=AnimElem=3&&random>=499
value=410,100+random%3
[State ]
type=PlaySnd
trigger1=AnimElem=2
value=0,1
[State ]
type=HitDef
trigger1=animelem=3||animelem=4||animelem=5||animelem=6||animelem=7||animelem=8
attr=C,NA
damage=14,1
getpower=5,5
animtype=middle
guardflag=L
hitflag=MAF
priority=4,Hit
pausetime=2,2
sparkno=s20000
sparkxy=-17,-40
hitsound=s1,1
guard.sparkno=s21000
guardsound=s1,6
ground.type=low
ground.slidetime=20
ground.hittime=20
ground.velocity=-3
airguard.velocity=-1.9,-.8
air.type=High
air.velocity=-1.4,-3
air.hittime=25
air.fall=1
fall.recover=1
fall.recovertime=25
[State ]
type=ChangeState
trigger1=!AnimTime
value=11
ctrl=1
[Statedef 420]
type=C
movetype=A
physics=C
juggle=3
ctrl=0
anim=420
poweradd=7
sprpriority=2
[State ]
type=velset
trigger1=AnimElemtime(5)>=0&&animelemtime(11)<=0
x=9
[State ]
type=PlaySnd
trigger1=AnimElem=5&&random>=499
value=420,100
[State ]
type=PlaySnd
trigger1=AnimElem=4
value=0,2
[State ]
type=HitDef
trigger1=animelem=5||animelem=6||animelem=7||animelem=8||animelem=9||animelem=10||animelem=11
attr=C,NA
damage=30,2
getpower=47,47
animtype=hard
guardflag=L
hitflag=MAF
priority=5,Hit
pausetime=3,5
sparkno=s20000
sparkxy=-30,-7
hitsound=s1,3
guard.sparkno=s21000
guardsound=s1,6
ground.type=High
ground.slidetime=20
ground.hittime=20
ground.velocity=-3,-2
airguard.velocity=-1.9,-.3
air.type=trip
air.velocity=-1.4,-4
air.hittime=56
fall=1
fall.recover=1
fall.recovertime=56
[State ]
type=ChangeState
trigger1=!AnimTime
value=11
ctrl=1
[Statedef 430]
type=C
movetype=A
physics=C
juggle=3
ctrl=0
anim=430
poweradd=15
sprpriority=2
[State ]
type=PlaySnd
trigger1=AnimElem=5
value=0,3
[State ]
type=PlaySnd
trigger1=animelem=5
value=430,100+random%2
volume=255
[State ]
type=HitDef
trigger1=!Time
attr=S,NA
damage=80,6
getpower=47,47
animtype=hard
guardflag=M
hitflag=MAF
priority=4,Hit
pausetime=13,13
sparkno=s20050
sparkxy=-10,-60
hitsound=s1,7
guard.sparkno=s21000
guardsound=s1,6
ground.type=low
ground.slidetime=20
ground.hittime=20
ground.velocity=-2,-9
airguard.velocity=-2,-9
air.type=High
air.velocity=-2,-9
air.hittime=56
fall=1
fall.recover=1
fall.recovertime=56
[State ]
type=ChangeState
trigger1=!AnimTime
value=11
ctrl=1

[Statedef 600]
type=A
movetype=A
physics=A
juggle=1
poweradd=5
ctrl=0
anim=600
sprpriority=1
[State ]
type=ctrlset
trigger1=animelem=6
value=1
[State ]
type=PlaySnd
trigger1=!Time&&random>=499
value=200,100+random%2
[State ]
type=PlaySnd
trigger1=animelem=2||animelem=4
value=0,0
[State ]
type=HitDef
trigger1=animelem=2||animelem=4
attr=A,NA
damage=15,3
getpower=12,12
priority=3,Hit
guardflag=HA
pausetime=8,8
sparkno=s20050
sparkxy=-6,-130
hitsound=s1,7
guard.sparkno=s21000
guardsound=s1,6
animtype=light
ground.type=high
ground.slidetime=16
ground.hittime=16
ground.velocity=-4
air.velocity=-2,-3
air.fall=1
fall.recover=1
fall.recovertime=22
[Statedef 610]
type=A
movetype=A
physics=N
juggle=1
poweradd=10
ctrl=0
anim=610
sprpriority=1
[state ]
type=ctrlset
trigger1=animelem=6
value=1
[State ]
type=PlaySnd
trigger1=animelem=3&&random>=499
value=420,100
[State ]
type=PlaySnd
trigger1=!Time
value=0,1
[State ]
type=Velset
trigger1=!Time
x=0
y=0
[State ]
type=Velset
trigger1=Time=1
y=.5
[State ]
type=Statetypeset
trigger1=animelem=5
physics=A
[State ]
type=HitDef
trigger1=!Time
attr=A,NA
damage=50,5
getpower=31,31
priority=4,Hit
guardflag=HA
pausetime=11,11
sparkno=s20000
sparkxy=-15,-55
hitsound=s1,1
guard.sparkno=s21000
guardsound=s1,6
animtype=middle
ground.type=high
ground.slidetime=15
ground.hittime=15
ground.velocity=-3
air.velocity=-1.4,-2.5
air.fall=1
fall.recover=1
fall.recovertime=25
[Statedef 620]
type=A
movetype=A
physics=N
juggle=2
poweradd=7
ctrl=0
anim=620
sprpriority=1
[State ]
type=Velset
trigger1=!Time
x=0
y=0
[State ]
type=Velset
trigger1=Time=1
y=.5
[State ]
type=ctrlset
trigger1=animelem=10
value=1
[State ]
type=PlaySnd
trigger1=animelem=4
value=230,100+random%2
volume=255
[State ]
type=PlaySnd
trigger1=animelem=4
value=0,2
[State ]
type=Statetypeset
trigger1=animelem=9
physics=A
[State ]
type=HitDef
trigger1=!Time
attr=A,NA
damage=66,6
priority=5,Hit
guardflag=HA
getpower=47,47
pausetime=15,15
sparkno=s20050
sparkxy=-20,-80
hitsound=s1,7
guard.sparkno=s21000
guardsound=s1,6
animtype=hard
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-8
air.velocity=-8,-3
fall.xvelocity=-5
fall.yvelocity=-0.4
air.fall=1
fall.recover=1
fall.recovertime=56
envshake.time=10
envshake.ampl=-10
[Statedef 630]
type=A
movetype=A
physics=N
juggle=3
poweradd=10
ctrl=0
anim=630
sprpriority=1
[State ]
type=Velset
trigger1=!Time
y=-1
[State ]
type=Velset
trigger1=Time=1
y=-1.5
[State ]
type=Statetypeset
trigger1=animelem=2
physics=A
[State ]
type=PlaySnd
trigger1=!Time
value=630,0
[State ]
type=PlaySnd
trigger1=animelem=2
value=0,3
[State ]
type=Hitdef
trigger1=AnimElem=2
trigger2=AnimElem=6
attr=A,NA
hitflag=MAF
guardflag=HA
animtype=hard
air.animtype=hard
fall.animtype=hard
ground.type=high
air.type=high
damage=25,6
getpower=15,5
givepower=7,5
pausetime=3,3
guard.pausetime=3,3
sparkno=s20050
guard.sparkno=s21000
sparkxy=-20,-60
hitsound=s1,7
guardsound=s1,6
ground.hittime=8
ground.slidetime=8
guard.hittime=4
air.hittime=8
guard.ctrltime=6
airguard.ctrltime=6
ground.velocity=-3,0
guard.velocity=-3
air.velocity=2,-.5
airguard.velocity=0,-.5
fall.recover=1
fall.recovertime=10
air.fall=1
envshake.time=5
envshake.ampl=-5
[State ]
type=Hitdef
trigger1=AnimElem=4
trigger2=AnimElem=8
attr=A,NA
hitflag=MAF
guardflag=HA
animtype=hard
air.animtype=hard
fall.animtype=hard
ground.type=high
air.type=high
damage=25,6
getpower=15,5
givepower=7,5
pausetime=3,3
guard.pausetime=3,3
sparkno=s20050
guard.sparkno=s21000
sparkxy=-20,-60
hitsound=s1,7
guardsound=s1,6
ground.hittime=8
ground.slidetime=8
guard.hittime=12
air.hittime=15
guard.ctrltime=6
airguard.ctrltime=6
ground.velocity=-3,0
guard.velocity=-3
air.velocity=2,-.5
airguard.velocity=0,-.5
fall.recover=1
fall.recovertime=10
air.fall=1
envshake.time=5
envshake.ampl=-5

[Statedef 800]
type=S
movetype=A
physics=S
ctrl=0
anim=800
sprpriority=2
[State ]
type=HitDef
trigger1=!Time
attr=S,NT
hitflag=M-
priority=1,Miss
hitsound=-1
sparkno=-1
p2facing=1
p1stateno=810
p2stateno=820
guard.dist=0
[State ]
type=PlaySnd
trigger1=animelem=5
value=800,0
[State ]
type=ChangeState
Trigger1=!AnimTime
value=0
ctrl=1
[Statedef 810]
type=S
movetype=A
physics=S
ctrl=0
velset=0,0
anim=810
[State ]
type=Explod
trigger1=!Time
anim=22000
postype=p1
pos=80,-40
bindtime=1
ownpal=1
ontop=1
trans=add
sprpriority=3
[State ]
type=PlaySnd
trigger1=!Time
value=1,5
[State ]
type=PlaySnd
trigger1=animelem=3
value=810,100
[State ]
type=TargetBind
trigger1=!time
pos=70,0
[State ]
type=TargetBind
trigger1=animelem=2
pos=75,-40
[State ]
type=TargetState
trigger1=animelem=3
value=821
[State ]
type=HitDef
trigger1=!Time
attr=S,NT
damage=100,10
animtype=Hard
hitflag=MAF
guardflag=MA
priority=3,Hit
pausetime=3,4
sparkno=s20000
sparkxy=-20,-80
hitsound=s1,4
guard.sparkno=s21000
guardsound=s1,6
ground.type=High
ground.slidetime=23
ground.hittime=24
ground.velocity=8,-2
guard.velocity=2
air.velocity=8,-2
air.hittime=15
yaccel=.45
p2facing=-1
fall=1
fall.recover=0
[State ]
type=Turn
Trigger1=!AnimTime
[State ]
type=ChangeState
Trigger1=!AnimTime
value=0
ctrl=1

[Statedef 820]
type=S
movetype=H
physics=N
ctrl=0
velset=0,0
sprpriority=-1
[State ]
type=ChangeAnim2
trigger1=!time
value=820
[State ]
type=Selfstate
trigger1=Time>=500
value=5100
[Statedef 821]
type=S
movetype=H
physics=N
ctrl=0
velset=0,0
sprpriority=-1
[State ]
type=ScreenBound
trigger1=1
value=1
[State ]
type=hitby
trigger1=1
value=S,NT
[State ]
type=ChangeAnim2
trigger1=!time
value=821
[State ]
type=Velset
trigger1=!time
x=5
y=-4
[State ]
type=VelAdd
trigger1=animelemtime(2)>0
y=.65
[State ]
type=SelfState
triggerall=time>20
trigger1=Vel Y>0
trigger1=Pos Y>=0
value=5100



