[Statedef 8000]
type=S
movetype=I
physics=N
velset=0,0
anim=60000
ctrl=0
sprpriority=5
[State ]
type=Destroyself
triggerall=root,stateno=50000
trigger1=anim!=60000
[State ]
type=Destroyself
triggerall=root,stateno=75000
trigger1=anim!=60000
[State ]
type=Changeanim
triggerall=root,movetype=H
trigger1=anim!=60000
value=60000
[State ]
type=Turn
trigger1=root,facing!=facing&&root,anim!=5
[State ]
type=Changeanim
triggerall=root,stateno=5120&&root,anim=5120
trigger1=anim!=5112
value=5112
[State ]
type=Changeanim
triggerall=root,stateno=0&&root,anim=0
trigger1=anim!=8000
value=8000
[State ]
type=Changeanim
triggerall=root,anim=5
trigger1=anim!=8001
value=8001
[State ]
type=Changeanim
triggerall=root,stateno=10&&root,anim=10
trigger1=anim!=8002
value=8002
[State ]
type=Changeanim
triggerall=root,stateno=11&&root,anim=11
trigger1=anim!=8003
value=8003
[State ]
type=Changeanim
triggerall=root,stateno=12&&root,anim=12
trigger1=anim!=8004
value=8004
[State ]
type=Changeanim
triggerall=root,stateno=11&&root,anim=6
trigger1=anim!=8005
value=8005
[State ]
type=Changeanim
triggerall=root,stateno=40&&root,anim=40
trigger1=anim!=8007
value=8007
[State ]
type=Changeanim
triggerall=root,stateno=50&&root,anim=41
trigger1=anim!=8008
value=8008
[State ]
type=Changeanim
triggerall=root,stateno=52&&root,anim=47
trigger1=anim!=8009
value=8009
[State ]
type=Changeanim
triggerall=root,stateno=50&&root,anim=42
trigger1=anim!=8010
value=8010
[State ]
type=Changeanim
triggerall=root,stateno=50&&root,anim=43
trigger1=anim!=8011
value=8011
[State ]
type=Changeanim
triggerall=root,stateno=100&&root,anim=100
trigger1=anim!=8012
value=8012
[State ]
type=Changeanim
triggerall=root,stateno=103&&root,anim=100
trigger1=anim!=8012
value=8012
[State ]
type=Changeanim
triggerall=root,stateno=101&&root,anim=101
trigger1=anim!=8013
value=8013
[State ]
type=Changeanim
triggerall=root,stateno=105&&root,anim=105
trigger1=anim!=8014
value=8014
[State ]
type=Changeanim
triggerall=root,stateno=106&&root,anim=106
trigger1=anim!=8015
value=8015
[State ]
type=Changeanim
triggerall=root,stateno=120&&root,anim=120
trigger1=anim!=8016
value=8016
[State ]
type=Changeanim
triggerall=anim!=8017
trigger1=root,stateno=130&&root,anim=130
trigger2=root,anim=150&&root,stateno=[150,151]
value=8017
[State ]
type=Changeanim
triggerall=root,stateno=140&&root,anim=140
trigger1=anim!=8018
value=8018
[State ]
type=Changeanim
triggerall=root,stateno=120&&root,anim=121
trigger1=anim!=8019
value=8019
[State ]
type=Changeanim
triggerall=anim!=8020
trigger1=root,stateno=130&&root,anim=131
trigger2=root,stateno=150&&root,anim=151
trigger3=root,stateno=120&&root,anim=122
trigger4=root,stateno=130&&root,anim=132
trigger5=root,stateno=150&&root,anim=152
trigger6=root,stateno=153&&root,anim=151
trigger7=root,stateno=131&&root,anim=131
value=8020
[State ]
type=Changeanim
triggerall=anim!=8021
trigger1=root,stateno=131&&root,anim=131
trigger2=root,stateno=140&&root,anim=141
trigger3=root,stateno=152&&root,anim=151
value=8021
[State ]
type=Changeanim
triggerall=anim!=8075
trigger1=root,stateno=132&&root,anim=132
trigger2=root,stateno=140&&root,anim=142
trigger3=root,stateno=154&&root,anim=152
trigger4=root,stateno=155&&root,anim=152
trigger5=root,stateno=120&&root,anim=122
value=8075
[State ]
type=Changeanim
triggerall=root,stateno=170&&root,anim=170
trigger1=anim!=8023
value=8023
[State ]
type=Playsnd
triggerall=root,stateno=170&&root,anim=170&&anim=8023
trigger1=animelem=5
value=170,0+random%4
[State ]
type=Changeanim
triggerall=root,stateno=181&&root,anim=180
trigger1=anim!=8024
value=8024
[State ]
type=Playsnd
triggerall=root,stateno=181&&root,anim=180&&anim=8024
trigger1=animelem=4
value=180,0
[State ]
type=Changeanim
triggerall=root,stateno=182&&root,anim=181
trigger1=anim!=8025
value=8025
[State ]
type=Playsnd
triggerall=root,stateno=182&&root,anim=181&&anim=8025
trigger1=animelem=5
value=181,0+random%2
[State ]
type=Changeanim
triggerall=root,stateno=183&&root,anim=182
trigger1=anim!=8026
value=8026
[State ]
type=Playsnd
triggerall=root,stateno=183&&root,anim=182&&anim=8026
trigger1=animelem=5
value=182,0+random%2
[State ]
type=Playsnd
triggerall=root,stateno=183&&root,anim=182&&anim=8026
trigger1=root,time=150
value=182,2+random%2
[State ]
type=Changeanim
triggerall=root,stateno=184&&root,anim=183
trigger1=anim!=8027
value=8027
[State ]
type=Playsnd
triggerall=root,stateno=184&&root,anim=183&&anim=8027
trigger1=root,time=1
value=183,0
[State ]
type=Playsnd
triggerall=root,stateno=184&&root,anim=183&&anim=8027
trigger1=animelem=14
value=2,2
[State ]
type=Playsnd
triggerall=root,stateno=184&&root,anim=183&&anim=8027
trigger1=animelemtime(8)=10
value=183,1
[State ]
type=Playsnd
triggerall=root,stateno=184&&root,anim=183&&anim=8027
trigger1=animelem=9
value=181,0
[State ]
type=Playsnd
triggerall=root,stateno=184&&root,anim=183&&anim=8027
trigger1=root,time=324
value=183,3
[State ]
type=Playsnd
triggerall=root,stateno=184&&root,anim=183&&anim=8027
trigger1=root,time=500
value=183,2
[State ]
type=Changeanim
triggerall=root,stateno=185&&root,anim=184
trigger1=anim!=8028
value=8028
[State ]
type=Velset
triggerall=root,stateno=185&&root,anim=184&&anim=8028
trigger1=animelem=4
y=-15
[State ]
type=Playsnd
triggerall=root,stateno=185&&root,anim=184&&anim=8028
trigger1=animelem=1
value=184,0
[State ]
type=Changeanim
triggerall=root,stateno=186&&root,anim=185
trigger1=anim!=8029
value=8029
[State ]
type=Velset
triggerall=root,stateno=186&&root,anim=185&&anim=8029
trigger1=1
y=0
[State ]
type=PalFx
triggerall=root,stateno=186&&root,anim=185&&anim=8029
trigger1=!(Time%40)
add=0,0,0
sinadd=100,100,100,80
time=40
[State ]
type=sprpriority
triggerall=root,stateno=186&&root,anim=185&&anim=8029
trigger1=1
value=2147483647
[State ]
type=Changeanim
triggerall=root,stateno=191&&root,anim=190
trigger1=anim!=8030
value=8030
[State ]
type=Playsnd
triggerall=root,stateno=191&&root,anim=190&&anim=8030
trigger1=animelem=1
value=190,0
[State ]
type=Playsnd
triggerall=root,stateno=191&&root,anim=190&&anim=8030
trigger1=animelem=22
value=190,1
[State ]
type=Playsnd
triggerall=root,stateno=191&&root,anim=190&&anim=8030
trigger1=animelem=23
value=190,2+random%2
[State ]
type=Playsnd
triggerall=root,stateno=191&&root,anim=190&&anim=8030
trigger1=animelem=31
value=190,4
[State ]
type=Changeanim
triggerall=root,stateno=192&&root,anim=191
trigger1=anim!=8031
value=8031
[State ]
type=Playsnd
triggerall=root,stateno=192&&root,anim=191&&anim=8031
trigger1=animelem=2
value=191,0+random%2
[State ]
type=Playsnd
triggerall=root,stateno=192&&root,anim=191&&anim=8031
trigger1=animelem=28
value=191,2
[State ]
type=Changeanim
triggerall=root,stateno=200&&root,anim=200
trigger1=root,time=1
value=8032
[State ]
type=Playsnd
triggerall=root,stateno=200&&root,anim=200&&anim=8032
trigger1=animelem=3&&random>=499
value=200,0+random%2
[State ]
type=Changeanim
triggerall=root,stateno=200&&root,anim=200&&anim=8032
trigger1=root,animelem=5
value=80320
[State ]
type=Changeanim
triggerall=root,stateno=210&&root,anim=210
trigger1=anim!=8033
value=8033
[State ]
type=Playsnd
triggerall=root,stateno=210&&root,anim=210&&anim=8033
trigger1=animelem=6&&random>=499
value=210,0+random%3
[State ]
type=Changeanim
triggerall=root,stateno=220&&root,anim=220
trigger1=anim!=8034&&root,time=1
value=8034
[State ]
type=Changeanim
triggerall=root,stateno=220&&root,anim=220&&anim=8034
trigger1=root,animelem=4
value=80340
[State ]
type=Playsnd
triggerall=root,stateno=220&&root,anim=220&&anim=80340
trigger1=animelem=1&&random>=499
value=220,0+random%2
[State ]
type=Changeanim
triggerall=root,stateno=220&&root,anim=220&&anim=80340
trigger1=root,animelem=5
value=80341
[State ]
type=Changeanim
triggerall=root,stateno=230&&root,anim=230
trigger1=anim!=8035&&root,time=1
value=8035
[State ]
type=Playsnd
triggerall=root,stateno=230&&root,anim=230&&anim=8035
trigger1=animelem=7&&random>=499
value=230,0+random%2
[State ]
type=Changeanim
triggerall=root,stateno=230&&root,anim=230&&anim=8035
trigger1=root,animelem=8
value=80350
[State ]
type=Changeanim
triggerall=root,stateno=400&&root,anim=400
trigger1=anim!=8036&&root,time=1
value=8036
[State ]
type=Playsnd
triggerall=root,stateno=400&&root,anim=400&&anim=8036
trigger1=animelem=1&&random>=499
value=400,0+random%2
[State ]
type=Changeanim
triggerall=root,stateno=400&&root,anim=400&&anim=8036
trigger1=root,animelem=3
value=80360
[State ]
type=Changeanim
triggerall=root,stateno=410&&root,anim=410
trigger1=anim!=8037&&root,time=1
value=8037
[State ]
type=Playsnd
triggerall=root,stateno=410&&root,anim=410
trigger1=root,animelem=7&&random>=499
value=410,0
[State ]
type=Changeanim
triggerall=root,stateno=410&&root,anim=410&&(anim=8037||anim=80371)
trigger1=root,animelem=3||root,animelem=5||root,animelem=7
value=80370
[State ]
type=Changeanim
triggerall=root,stateno=410&&root,anim=410&&anim=80370
trigger1=root,animelem=4||root,animelem=6||root,animelem=8
value=80371
[State ]
type=Changeanim
triggerall=root,stateno=410&&root,anim=410&&anim=80371
trigger1=root,animelem=9
value=80372
[State ]
type=Changeanim
triggerall=root,stateno=420&&root,anim=420
trigger1=anim!=8038&&root,time=1
value=8038
[State ]
type=Playsnd
triggerall=root,stateno=420&&root,anim=420
trigger1=root,animelem=10&&random>=499
value=210,0+random%3
[State ]
type=Changeanim
triggerall=root,stateno=420&&root,anim=420&&(anim=8038||anim=80381)
trigger1=root,animelem=5||root,animelem=7||root,animelem=9||root,animelem=11
value=80380
[State ]
type=Changeanim
triggerall=root,stateno=420&&root,anim=420&&anim=80380
trigger1=root,animelem=6||root,animelem=8||root,animelem=10||root,animelem=12
value=80381
[State ]
type=Changeanim
triggerall=root,stateno=420&&root,anim=420&&anim=80381
trigger1=root,animelem=13
value=80382
[State ]
type=Null
triggerall=IsHelper
trigger1=root,stateno=420&&root,anim=420&&root,movecontact&&anim=[80380,80381]
trigger1=1||var(59):=5
trigger2=!(root,stateno=420&&root,anim=420)
trigger2=var(59):=0
[State ]
type=Changeanim
triggerall=root,stateno=430&&root,anim=430
trigger1=anim!=8039&&root,time=1
value=8039
[State ]
type=Playsnd
triggerall=root,stateno=430&&root,anim=430&&anim=8039
trigger1=animelem=6&&random>=499
value=430,0+random%2
[State ]
type=Changeanim
triggerall=root,stateno=430&&root,anim=430&&anim=8039
trigger1=root,animelem=7
value=80390
[State ]
type=Changeanim
triggerall=root,stateno=600&&root,anim=600
trigger1=anim!=8040&&root,time=1
value=8040
[State ]
type=Playsnd
triggerall=root,stateno=600&&root,anim=600&&anim=8040
trigger1=animelem=2&&random>=499
value=200,0+random%2
[State ]
type=Changeanim
triggerall=root,stateno=610&&root,anim=610
trigger1=anim!=8041&&root,time=1
value=8041
[State ]
type=Changeanim
triggerall=root,stateno=610&&root,anim=610&&anim=8041
trigger1=root,animelem=4
value=80410
[State ]
type=Playsnd
triggerall=root,stateno=610&&root,anim=610&&anim=8041
trigger1=animelem=3&&random>=499
value=620,0
[State ]
type=Changeanim
triggerall=root,stateno=620&&root,anim=620
trigger1=anim!=8042&&root,time=1
value=8042
[State ]
type=Changeanim
triggerall=root,stateno=620&&root,anim=620&&anim=8042
trigger1=root,animelem=5
value=80420
[State ]
type=Playsnd
triggerall=root,stateno=620&&root,anim=620&&anim=8042
trigger1=animelem=4&&random>=499
value=220,0+random%2
[State ]
type=Changeanim
triggerall=root,stateno=630&&root,anim=630
trigger1=anim!=8043&&root,time=1
value=8043
[State ]
type=Changeanim
triggerall=root,stateno=630&&root,anim=630&&anim=8043
trigger1=root,animelem=3
value=80430
[State ]
type=Changeanim
triggerall=root,stateno=630&&root,anim=630&&anim=80430
trigger1=root,animelem=4
value=80431
[State ]
type=Changeanim
triggerall=root,stateno=630&&root,anim=630&&anim=80431
trigger1=root,animelem=5
value=80432
[State ]
type=Changeanim
triggerall=root,stateno=630&&root,anim=630&&anim=80432
trigger1=root,animelem=6
value=80433
[State ]
type=Changeanim
triggerall=root,stateno=630&&root,anim=630&&anim=80433
trigger1=root,animelem=7
value=80434
[State ]
type=Changeanim
triggerall=root,stateno=630&&root,anim=630&&anim=80434
trigger1=root,animelem=8
value=80435
[State ]
type=Changeanim
triggerall=root,stateno=630&&root,anim=630&&anim=80435
trigger1=root,animelem=9
value=80436
[State ]
type=Changeanim
triggerall=root,stateno=630&&root,anim=630&&anim=80436
trigger1=root,animelem=10
value=80437
[State ]
type=Playsnd
triggerall=root,stateno=630&&root,anim=630&&anim=8043
trigger1=animelem=2
value=410,0
[State ]
type=Changeanim
triggerall=root,stateno=800&&root,anim=800
trigger1=anim!=8044&&root,time=1
value=8044
[State ]
type=Changeanim
triggerall=root,stateno=810&&root,anim=810
trigger1=anim!=8045&&root,time=1
value=8045
[State ]
type=Playsnd
triggerall=root,stateno=810&&root,anim=810&&anim=8045
trigger1=animelem=3
value=810,0
[State ]
type=Playsnd
triggerall=root,stateno=810&&root,anim=810&&anim=8045
trigger1=animelem=6
value=810,1
[State ]
type=Changeanim
triggerall=root,stateno=810&&root,anim=810&&anim=8045
trigger1=root,animelem=7
value=80450
[State ]
type=Changeanim
triggerall=root,stateno=5150&&root,anim=5151
trigger1=anim!=5153
value=5153
[State ]
type=Playsnd
triggerall=root,stateno=5150&&root,anim=5151&&anim=5153
trigger1=animelem=3
value=5150,ifelse((!root,var(3)),3,2)
[State  ]
type=Velset
trigger1=anim=5153&&animelem=3
x=-2
[State ]
type=Changeanim
triggerall=anim!=8046&&root,time=1
trigger1=root,stateno=1000&&root,anim=1000
value=8046
[State ]
type=Changeanim
triggerall=root,animelem=5
trigger1=root,stateno=1000&&root,anim=1000&&anim=8046
trigger2=root,stateno=1050&&root,anim=1050&&anim=8047
trigger3=(root,stateno=2000||root,stateno=3000)&&root,anim=2000&&anim=60000
value=80460
[State ]
type=Changeanim
triggerall=root,animelem=1&&anim=80462&&root,anim=1001
trigger1=root,stateno=1001||root,stateno=1051||root,stateno=2001||root,stateno=3001
value=80460
[State ]
type=Changeanim
triggerall=root,animelem=2&&anim=80460&&root,anim=1001
trigger1=root,stateno=1001||root,stateno=1051||root,stateno=2001||root,stateno=3001
value=80461
[State ]
type=Changeanim
triggerall=root,animelem=3&&anim=80461&&root,anim=1001
trigger1=root,stateno=1001||root,stateno=1051||root,stateno=2001||root,stateno=3001
value=80462
[State ]
type=Changeanim
triggerall=anim!=80463&&root,time=1
trigger1=root,stateno=1002&&root,anim=1002
trigger2=root,stateno=2002&&root,anim=2001
trigger3=root,stateno=3003&&root,anim=2001
value=80463
[State ]
type=Playsnd
triggerall=root,stateno=1000&&root,anim=1000&&anim=8046
trigger1=animelem=4
value=1000,0
[State ]
type=Playsnd
triggerall=(root,stateno=1001||root,stateno=2001||root,stateno=3001)&&root,anim=1001
trigger1=root,time=10
value=1000+(root,stateno=3001)*2000,1-(root,stateno=3001)
[State ]
type=Changeanim
triggerall=anim!=8047&&root,time=1
trigger1=root,stateno=1050&&root,anim=1050
value=8047
[State ]
type=Playsnd
triggerall=root,stateno=1051&&root,anim=1001
trigger1=root,time=10
value=1001,0
[State ]
type=Changeanim
triggerall=root,stateno=1100&&root,anim=1100
trigger1=anim!=8048&&root,time=1
value=8048
[State ]
type=VarRandom
triggerall=root,stateno=1100&&root,anim=1100&&anim=8048
trigger1=root,animelem=1
v=0
range=0,1
[State ]
type=Playsnd
triggerall=root,stateno=1100&&root,anim=1100&&anim=8048&&!var(0)
trigger1=animelem=4
value=1100,0
[State ]
type=Playsnd
triggerall=root,stateno=1100&&root,anim=1100&&anim=8048&&var(0)=1
trigger1=animelem=11
value=1100,1
[State ]
type=Changeanim
triggerall=root,stateno=1200&&root,anim=1200
trigger1=anim!=8049&&root,time=1
value=8049
[State ]
type=Playsnd
triggerall=animelem=4
trigger1=(root,stateno=1200&&root,anim=1200&&anim=8049)||(root,stateno=1250&&root,anim=1250&&anim=8051)
value=1200,0+random%2
[State ]
type=Changeanim
triggerall=root,stateno=1201&&root,anim=1201
trigger1=anim!=8050&&root,time=1
value=8050
[State ]
type=Changeanim
triggerall=root,stateno=1250&&root,anim=1250
trigger1=anim!=8051&&root,time=1
value=8051
[State ]
type=Changeanim
triggerall=(root,stateno=1300||root,stateno=1350)&&root,anim=1300
trigger1=anim!=8052&&root,time=1
value=8052
[State ]
type=PlaySnd
triggerall=animelem=5&&anim=8052
trigger1=(root,stateno=1300&&root,anim=1300)||(root,stateno=1350&&root,anim=1300)
value=1300,0+random%2
volume=255
[State ]
type=Changeanim
triggerall=anim!=60000&&root,time=1
trigger1=(root,stateno=2000&&root,anim=2000)||(root,stateno=2100&&root,anim=2100)||(root,stateno=2200&&root,anim=2200)||(root,stateno=2300&&root,anim=2300)||(root,stateno=3000&&root,anim=2000)||(root,stateno=3100&&root,anim=3100)
value=60000
[State ]
type=Playsnd
triggerall=root,stateno=2002&&root,anim=2001
trigger1=root,time=1
value=1001,0
volume=255
[State ]
type=Changeanim
triggerall=root,stateno=2101&&root,anim=2101
trigger1=anim!=8056&&root,time=1
value=8056
[State ]
type=Changeanim
triggerall=root,stateno=2210&&root,anim=2210
trigger1=anim!=8058&&root,time=1
value=8058
[State ]
type=Changeanim
triggerall=root,stateno=2211&&root,anim=2211
trigger1=anim!=8059&&root,time=1
value=8059
[State ]
type=Changeanim
triggerall=root,stateno=3110&&root,anim=3110
trigger1=anim!=8062&&root,time=1
value=8062
[State ]
type=PlaySnd
triggerall=root,stateno=3110&&root,anim=3110
trigger1=root,time=60
value=210,1
volume=255
[State ]
type=Changeanim
triggerall=root,stateno=6000&&root,anim=4000
trigger1=anim!=8063&&root,time=1
value=8063
[State ]
type=PlaySnd
triggerall=root,stateno=6000&&root,anim=4000
trigger1=root,time=1
value=4000,0
volume=255
[State ]
type=Changeanim
triggerall=root,stateno=5901&&root,anim=5901
trigger1=anim!=8074&&root,time=1
value=8074
[State ]
type=Playsnd
triggerall=root,stateno=5901&&root,anim=5901
trigger1=animelem=7
value=5901,0
volume=255
[State ]
type=Bindtoroot
trigger1=anim=5112
trigger2=anim=60000
trigger3=anim=[8000,8005]
trigger4=anim=[8007,8027]
trigger5=anim=[8029,8075]
trigger6=anim=[80320,80321]
trigger7=anim=[80340,80341]
trigger8=anim=80350
trigger9=anim=[80360,80361]
trigger10=anim=[80370,80372]
trigger11=anim=[80380,80382]
trigger12=anim=80390
trigger13=anim=80410
trigger14=anim=80420
trigger15=anim=[80430,80437]
trigger16=anim=80450
trigger17=anim=[80460,80463]
pos=0-var(59),0
ignorehitpause=1
[State ]
type=Changeanim
triggerall=root,stateno=20&&root,anim=[20,21]
trigger1=anim!=8006
value=8006
[State ]
type=Bindtoroot
triggerall=root,stateno=20&&(root,anim=20||root,anim=21)&&anim=8006
trigger1=root,animelemtime(2)<0
trigger2=root,animelemtime(5)>=0&&root,animelemtime(6)<0
trigger3=root,animelemtime(13)>=0
pos=0+(root,anim=21)*-21,0+(root,anim=21)*10
[State ]
type=Bindtoroot
triggerall=root,stateno=20&&(root,anim=20||root,anim=21)&&anim=8006
trigger1=root,animelemtime(2)>=0&&root,animelemtime(3)<0
trigger2=root,animelemtime(4)>=0&&root,animelemtime(5)<0
trigger3=root,animelemtime(10)>=0&&root,animelemtime(11)<0
trigger4=root,animelemtime(12)>=0&&root,animelemtime(13)<0
pos=0+(root,anim=21)*-21,-1+(root,anim=21)*10
[State ]
type=Bindtoroot
triggerall=root,stateno=20&&(root,anim=20||root,anim=21)&&anim=8006
trigger1=root,animelemtime(3)>=0&&root,animelemtime(4)<0
trigger2=root,animelemtime(11)>=0&&root,animelemtime(12)<0
pos=0+(root,anim=21)*-21,-2+(root,anim=21)*10
[State ]
type=Bindtoroot
triggerall=root,stateno=20&&(root,anim=20||root,anim=21)&&anim=8006
trigger1=root,animelemtime(6)>=0&&root,animelemtime(7)<0
trigger2=root,animelemtime(8)>=0&&root,animelemtime(9)<0
trigger3=root,animelemtime(14)>=0&&root,animelemtime(15)<0
trigger4=root,animelemtime(16)>=0&&root,animelemtime(17)<0
pos=3+(root,anim=21)*-21,1+(root,anim=21)*25
[State ]
type=Bindtoroot
triggerall=root,stateno=20&&(root,anim=20||root,anim=21)&&anim=8006
trigger1=root,animelemtime(7)>=0&&root,animelemtime(8)<0
trigger2=root,animelemtime(15)>=0&&root,animelemtime(16)<0
pos=6+(root,anim=21)*-25,3+(root,anim=21)*26
[State ]
type=Bindtoroot
triggerall=root,stateno=20&&(root,anim=20||root,anim=21)&&anim=8006
trigger1=root,animelemtime(9)>=0&&root,animelemtime(10)<0
trigger2=root,animelemtime(13)>=0&&root,animelemtime(14)<0
pos=2+(root,anim=21)*-24,1+(root,anim=21)*8
[State ]
type=Bindtoroot
triggerall=root,stateno=20&&(root,anim=20||root,anim=21)&&anim=8006
trigger1=root,animelemtime(10)>=0&&root,animelemtime(11)<0
trigger2=root,animelemtime(12)>=0&&root,animelemtime(13)<0
pos=2+(root,anim=21)*-24,0+(root,anim=21)*7
[State ]
type=Bindtoroot
triggerall=root,stateno=20&&(root,anim=20||root,anim=21)&&anim=8006
trigger1=root,animelemtime(11)>=0&&root,animelemtime(12)<0
pos=2+(root,anim=21)*-24,-1+(root,anim=21)*6
[State ]
type=Changestate
trigger1=root,stateno=6001&&root,anim=4001
value=8001
[Statedef 8001]
type=S
movetype=I
physics=N
velset=0,0
anim=60000
ctrl=0
sprpriority=5
[State ]
type=Turn
trigger1=root,facing!=facing&&root,stateno=6010
[State ]
type=Changeanim
triggerall=root,stateno=6001&&root,anim=4001
trigger1=anim!=8064&&root,time=1
value=8064
[State ]
type=Bindtoroot
trigger1=anim=8064&&Time<=30
pos=-Time-Time+(Time=30)*6,-Time-(Time*4)+(Time=30)*13
[State ]
type=Playsnd
triggerall=root,stateno=6001&&root,anim=4001
trigger1=root,time=30
value=4001,0
volume=255
[State ]
type=Changeanim
triggerall=root,stateno=6002&&root,anim=4002
trigger1=anim!=8065&&root,time=1
value=8065
[State ]
type=Changeanim
triggerall=root,stateno=6010&&root,anim=1
trigger1=anim!=8066&&root,time=1
value=8066
[State ]
type=Changeanim
triggerall=root,stateno=6020&&root,anim=4010
trigger1=anim!=8067
value=8067
[State ]
type=Changeanim
triggerall=root,stateno=6021&&root,anim=4011
trigger1=anim!=8068
value=8068
[State ]
type=Changeanim
triggerall=root,stateno=6022&&root,anim=4012
trigger1=anim!=8069
value=8069
[State ]
type=Changeanim
triggerall=root,stateno=6023&&root,anim=4013
trigger1=anim!=8070
value=8070
[State ]
type=Changeanim
triggerall=root,stateno=6024&&root,anim=4014
trigger1=anim!=8071
value=8071
[State ]
type=Bindtoroot
trigger1=anim=[8065,8071]
pos=-54,-137
[State ]
type=Changeanim
triggerall=root,stateno=6011&&root,anim=[4005,4006]
trigger1=anim!=8006
value=8006
[State ]
type=Bindtoroot
triggerall=root,stateno=6011&&(root,anim=4005||root,anim=4006)&&anim=8006
trigger1=root,animelemtime(2)<0
trigger2=root,animelemtime(5)>=0&&root,animelemtime(6)<0
trigger3=root,animelemtime(13)>=0
pos=-14+(root,anim=4006)*-50,-130+(root,anim=4006)*18
[State ]
type=Bindtoroot
triggerall=root,stateno=6011&&(root,anim=4005||root,anim=4006)&&anim=8006
trigger1=root,animelemtime(2)>=0&&root,animelemtime(3)<0
trigger2=root,animelemtime(4)>=0&&root,animelemtime(5)<0
trigger3=root,animelemtime(10)>=0&&root,animelemtime(11)<0
trigger4=root,animelemtime(12)>=0&&root,animelemtime(13)<0
pos=-14+(root,anim=4006)*-50,-131+(root,anim=4006)*18
[State ]
type=Bindtoroot
triggerall=root,stateno=6011&&(root,anim=4005||root,anim=4006)&&anim=8006
trigger1=root,animelemtime(3)>=0&&root,animelemtime(4)<0
trigger2=root,animelemtime(11)>=0&&root,animelemtime(12)<0
pos=-14+(root,anim=4006)*-50,-132+(root,anim=4006)*18
[State ]
type=Bindtoroot
triggerall=root,stateno=6011&&(root,anim=4005||root,anim=4006)&&anim=8006
trigger1=root,animelemtime(6)>=0&&root,animelemtime(7)<0
trigger2=root,animelemtime(8)>=0&&root,animelemtime(9)<0
trigger3=root,animelemtime(14)>=0&&root,animelemtime(15)<0
trigger4=root,animelemtime(16)>=0&&root,animelemtime(17)<0
pos=-11+(root,anim=4006)*-50,-129+(root,anim=4006)*43
[State ]
type=Bindtoroot
triggerall=root,stateno=6011&&(root,anim=4005||root,anim=4006)&&anim=8006
trigger1=root,animelemtime(7)>=0&&root,animelemtime(8)<0
trigger2=root,animelemtime(15)>=0&&root,animelemtime(16)<0
pos=-8+(root,anim=4006)*-58,-127+(root,anim=4006)*44
[State ]
type=Bindtoroot
triggerall=root,stateno=6011&&(root,anim=4005||root,anim=4006)&&anim=8006
trigger1=root,animelemtime(9)>=0&&root,animelemtime(10)<0
trigger2=root,animelemtime(13)>=0&&root,animelemtime(14)<0
pos=-12+(root,anim=4006)*-56,-129+(root,anim=4006)*16
[State ]
type=Bindtoroot
triggerall=root,stateno=6011&&(root,anim=4005||root,anim=4006)&&anim=8006
trigger1=root,animelemtime(10)>=0&&root,animelemtime(11)<0
trigger2=root,animelemtime(12)>=0&&root,animelemtime(13)<0
pos=-12+(root,anim=4006)*-56,-130+(root,anim=4006)*15
[State ]
type=Bindtoroot
triggerall=root,stateno=6011&&(root,anim=4005||root,anim=4006)&&anim=8006
trigger1=root,animelemtime(11)>=0&&root,animelemtime(12)<0
pos=-12+(root,anim=4006)*-56,-131+(root,anim=4006)*14
[State ]
type=Changestate
trigger1=root,stateno=6040&&root,anim=4040
value=8002
[Statedef 8002]
type=S
movetype=I
physics=N
velset=0,0
anim=60000
ctrl=0
sprpriority=5
[State ]
type=Changeanim
triggerall=root,stateno=6040&&root,anim=4040
trigger1=anim!=8072&&root,time=1
value=8072
[State ]
type=Bindtoroot
trigger1=anim=8072&&Time<=30
pos=-54+Time-22,-137+(Time*4)-6
[State ]
type=Changeanim
triggerall=root,stateno=6041&&root,anim=4041
trigger1=anim!=8073
value=8073
[State ]
type=Bindtoroot
trigger1=anim=8073
pos=0,0
[State ]
type=Changestate
trigger1=root,stateno!=[6040,6041]
value=8000

